When you begin the game, one such experiment is available: the Mystery Goo Containment Unit. In Kerbal Space Program, most of the rockets that you fly arenât launched purely for their own sake typically they bring equipment to use in orbit, such as landers and science experiments. In addition to these minimum requirements for getting a rocket off the launch pad, itâs good to bring along something to do while youâre in the air. You need to bring enough fuel for your engine to burn for long enough to get you to where you want to go. Solid engines provide more thrust, but once theyâre lit, they cannot be shut down.Ī fuel supply. Typically, the more powerful the engine is, the less efficient it is. Different engines have different sizes, weights, efficiencies, and maximum levels of thrust. Several different kinds of engines exist in KSP: liquid engines draw their fuel from fuel tanks, while solid boosters have built-in fuel supplies. If your craft runs out of electricity and has no way of generating more, your craft will stop working.Īn engine. Uncrewed command pods (also called probe cores) are much smaller and lighter but typically require electricity to operate. They also donât require any electricity to operate. Rockets need at least three things in order to fly:Ī command pod, which can be either crewed or uncrewed:Ĭrewed command pods are bigger and heavier but can carry Kerbals on missions. This mode offers a fun challenge, because it gives you a number of constraints to push against. In this chapter, weâll be playing in Career mode. There are no funds, contracts, or reputation, but you do need to earn science points to unlock parts. Science games are a halfway point between Career mode and Sandbox mode. You will also need to earn reputation points in order to get access to more complex and rewarding contracts. ![]() In addition, your Space Center will begin at a very rudimentary point, and youâll need to upgrade it to enable your crew and spacecraft to perform certain tasks. In Career games, you must purchase your rocket parts with funds youâll earn by accepting contracts, and accrue science points to research technologies that unlock new parts. There are no funding restrictions, and all parts start unlocked. ![]() Youâll be prompted to choose what type of game you want to play. ![]() Launch the game, and youâll be treated to a view of the main menu, shown in Figure 1-1. More details on these features will be revealed at a later time.Letâs begin by starting a new game of Kerbal Space Program. Soon players will be able to share the challenges of deep space exploration. Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access:
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